The Robot Tank was originally designed as a Japanese commercial security robot. Weather Storm creates random lightning bolts in the area.
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Paratrooper conscripts are ideal for this task as they are both free and plentiful.
This led to the tactic of rushing the Mastermind with many cheap and fast units such as conscripts, flak tracks or IFVs. As mentioned above however, its greatest weakness is that it is prone to burning out when it has too many units under its control. This makes it completely helpless against units immune to psychic control such as Terror drones, Robot tanks and air units when airborne. One major weakness with this weapon system however, is its lack of self-defensive armament. This ability makes it potentially devastating to an otherwise unstoppable armoured column before they make their mark on the battlefield. The Mastermind is particularly deadly when deployed in the middle of enemy forces where they can cause mayhem in the enemy ranks. The Mastermind was erased after the Soviets meddled with the space time continuum. As a result, whilst the Mastermind is theoretically able to control more units than the psychic towers, it cannot do so without sending its electronics into overdrive, leading them to overheat and eventually burn out, frying the brain and destroying the vehicle. One fatal flaw in the design however, due to the contingency of war, new more powerful cyborg-electronic circuit systems are not ready in time for the Dominator Disaster War, forcing Yuri's engineers to make do with an adaptation of the design used on psychic towers which are too weak to fully realise the potential of a brain this powerful. The brain was designed to continuously mind control all enemy units within range so as to cause mayhem in large enemy formations before or during an attack. Since Yuri's speciality was mind control, the result was a massive bio-engineered brain mounted on an armoured tank-like chassis able to rapidly mind-control all enemy units near it.
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Yuri's Revenge patch 1.001: Navy SEALs are now accompanied with an audio announcement when emerging from the barracks.Yuri's Revenge (release version 1.000): can now be trained in skirmishes and multiplayer.Red Alert 2 patch 1.005: no other infantry units other than those with explosives can blow up buildings when joining to a SEAL command waypoint.Red Alert 2 patch 1.004: Tanya's/Navy SEAL C-4 charges can now be planted on all bridges.1x loaded inside a Battle Fortress then proceed to guard Allied Battle Lab accompanied by 2 Guardian GIs and 2 Chrono Legionnaires.1x loaded inside a Battle Fortress then proceed to target infantry accompanied by 2 GIs and 2 Guardian GIs.A SEAL IFV can destroy a terror drone with a single machine gun burst. However, this also means that the SEAL cannot enter the water or perform demolition jobs until he exits the IFV. This will increase their speed greatly, as well as give protection against anti-infantry units. In the water, the SEAL is especially vulnerable to submerged units, as he cannot plant C4 on them unless they surface.įor increased protection and mobility, a SEAL can be deployed inside an IFV. Other powerful infantry units such as commandos, snipers, desolators, and all mind-control-capable units outrange them.
They cannot get close to base defenses quickly enough to plant C4 charges before being killed, unless distracted by other units.
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They are helpless against vehicles and aircraft, however. Play-through of the Command and Conquer: Red Alert 2 campaign, remastered with the Rise of the East mod by ayylmaoRotE.Playing on Easy difficulty just to che. They are also competent swimmers, making their C4 charges a threat to ships as well. If they can reach a building, their C4 charge will instantly destroy it. Moreover because of their very fast rate of fire, even a single SEAL can be a huge threat to groups of enemy infantry and can be ideal for defending a base against infantry attacks. They are able to kill any infantry with one burst of their submachine gun. The Navy SEALs (SEa, Air and Land) play the role of the Allied Elite Infantry.